For one, we’re in the middle of production on another game, and can’t simply drop everything to implement this because Google finally delivered on a year-old promise. And secondly, as I mentioned on Twitter, our Android apps aren’t making money. A few people took offense to the bluntness of this statement, so I’ll clarify in more delicate terms. There’s a big difference between generating revenue, and “making money” – It’s not that they haven’t generated income, but that income is offset by the additional support costs the platform has demanded. Where did your dollar go? We spent about 20% of our total man-hours last year dealing with Android in one way or another – porting, platform specific bug fixes, customer service, etc.
From a purely economic perspective, I can no longer legitimize spending time on Android apps, and the new features of the market do nothing to change this. While this news may be disappointing, I hope people can accept that we’ve done everything we can reasonably do to bring our apps to as many potential players as possible, despite the obstacles.
Sebagai pengguna Linux yang paltformnya selalu nomor belakangan kalau soal dukungan developer, saya paham betul dengan perasaan pengguna Android yang tidak bisa menikmati aplikasi-aplikasi keren gara-gara platformnya kurang menghasilkan :(.